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Traveller-digest      Sunday, December 5 1999      Volume 1999 : Number 1446<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
SEC: UNCLASSIFIED Famous Sci Fi TV Geography (Was LEO)<BR>
Re: Communications Engineering Technology<BR>
Re: 3D star maps<BR>
Re: 3D to 2D mapping<BR>
Re: Sci fi films<BR>
Re: Morons with wrenches [was sci-fi films]<BR>
Re: Australia reclassified to type 3 Government<BR>
Re: Communications Engineering Technology<BR>
Re: technology advances<BR>
Re: SEC: UNCLASSIFIED Famous Sci Fi TV Geography (Was LEO)<BR>
Re: Morons with wrenches [was sci-fi films]<BR>
Re: technology advances<BR>
Re: OT: Must buy game<BR>
Re: Morons with wrenches [was sci-fi films]<BR>
Re: CGI Scripts<BR>
Re: 3D Star Maps<BR>
Re: Different Technologies<BR>
Re: Morons with wrenches [was sci-fi films]<BR>
Re: Re CGI scripts<BR>
Re: 3D to 2D mapping<BR>
Re: 3D to 2D mapping<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Mon, 6 Dec 1999 10:25:34 +1100 <BR>
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au><BR>
Subject: SEC: UNCLASSIFIED Famous Sci Fi TV Geography (Was LEO)<BR>
<BR>
> either...and according to TeeVee all of California is balmy, Korea,<BR>
> Africa, and most locations around the world look just like the hills<BR>
> outside of LA, there's a singular rock formation on dozens of planets<BR>
> and sites around the world (The rocks where Kirk fought the reptile<BR>
> thing pop up in the damndest places), and if we are to go by Stargate<BR>
> SG-1, unless the planet is reall, really weird, all planets are<BR>
> Vancouver ;-)<BR>
<BR>
I saw that rock formation in "Bill & Ted's Bogus Journey", AND RECOGNIZED IT<BR>
as the one from that Star Trek episode.  My, those two idiots sure got<BR>
around!<BR>
- --Cynthia<BR>
<BR>
I know I haven't looked at 8+ Digests and I'm sure that someone else would<BR>
have been mentioned this, but as an Aussie growing up with our then one and<BR>
only Government TV channel, who can forget the visual splendor of that<BR>
infamous generic sci-fi location, the BBC quarry. Man I must have seen that<BR>
in twenty odd shows, Dr Who (every second episode it seemed) and Blake's<BR>
Seven being the prime contenders.<BR>
<BR>
Indeed shown so much so that a good many of us could probably do up a map of<BR>
the entire area. I especially loved it when in the show the quarry wasn't an<BR>
alien planet but rather . . . a quarry! -  combined a crawling hand lurching<BR>
across the rubble. <BR>
<BR>
Ah the delights of a low budget. I especially enjoyed it when they needed to<BR>
shoot some machinery in the background and went into the BBC's basement<BR>
plant rooms (or the roof with London still in shot!). I wonder if Red Dwarf<BR>
pays homage to this (though they do sometimes paint the pipes et al red).<BR>
<BR>
<Leans back in chair wistfully, recollecting the good old days of Dr Who and<BR>
co -  single tear rolling down one cheek><BR>
<BR>
Michael <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 18:39:59 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Communications Engineering Technology<BR>
<BR>
From: Alex Ingram<BR>
<BR>
>I'm in need of technical advice. I'm attempting to break down and<BR>
<BR>
<much snippage><BR>
<BR>
>Am I missing something. Thanks!<BR>
<BR>
Off the top of my head, you're missing "primitive" communications<BR>
technologies which you may or may not wish to consider:<BR>
<BR>
runners and messengers<BR>
<BR>
homing pigeon networks:<BR>
<BR>
These networks were an extremely common method for long distance<BR>
communication up until the introduction of the telegraph. However, pigeons<BR>
were still used in a military capacity after the invention of the telegraph.<BR>
<BR>
Visual forms of communication:<BR>
<BR>
Fire and smoke signals (the torch telegraph, etc)<BR>
Heliography (reflection of the rays of the sun [or moon] to signal)<BR>
Flags, kites and semaphore<BR>
Optical telegraphy<BR>
<BR>
Aural forms of communication:<BR>
Stentors (shouters, wailers, etc. have been arranged in relay fashion)<BR>
Drums<BR>
<BR>
There are many, many others. These are just off the top of my head.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 16:01:38 -0800<BR>
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com><BR>
Subject: Re: 3D star maps<BR>
<BR>
Via electronic medium on 12/5/99 4:31 AM, mark.s.peace@dunelm.org.uk wrote:<BR>
<BR>
> This is no. of destinations within 1 parsec but more than 0.1 parsecs. (This<BR>
> last restriction will hopefully stop binary companions showing as Jump-1<BR>
> destinations.)<BR>
<BR>
Good thinking, but what about destination binaries? If you are at star A,<BR>
and stars B and C are within .1 parsecs of each other, won't your system<BR>
consider both to be valid destinations? And they could be a binary (or<BR>
trinary, given a star D.) Only way I see around it is to go through and<BR>
cluster all stars within .1 parsec and treat them as singular destinations.<BR>
Sounds like a heck of a lot of work.<BR>
<BR>
On the other hand, First In seems to imply that companion stars can have<BR>
their own planetary systems. Depending on the orbital position of the main<BR>
worlds around either star, a single jump exit point may be equally<BR>
attractive to visit either world. but on other occassions you will need a<BR>
separate exit point for each world.<BR>
<BR>
Just thinking, I wish you success in your endeavor. And keep posting, this<BR>
is very interesting.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 06 Dec 1999 00:29:23 +0000 (GMT)<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: 3D to 2D mapping<BR>
<BR>
On 05 Dec, Jens Rydholm <jenry023@student.liu.se> wrote:<BR>
> Richard Hough wrote:<BR>
> > This is not true. You can make one-to-one mappings between 2D and 3D<BR>
> > space without gaps or overlap. There was a big post about this a few<BR>
> > months ago.<BR>
<BR>
> You are mistaken. If the 2D area is infinitely thin (definition of 2D),<BR>
> it would take an infinite area to fill a 3D space folded.<BR>
<BR>
> However, if you assume that the 2D plane has a certain thickness (>0),<BR>
> then it can fill the 3D space.<BR>
<BR>
> /Jens 'Spacejens' Rydholm<BR>
<BR>
He is not mistaken.<BR>
<BR>
The number of points in a three dimensional space is of the same order<BR>
as the number of points in a two dimensional space and the same order<BR>
as the number of transendental numbers (which is the number of points<BR>
in a straight line).<BR>
<BR>
Unless space is quantised, when the order is reduced to the same as the<BR>
number of integers (I think)<BR>
<BR>
What was also proved is that this fact is unhelpful since it breaks<BR>
a key concept in canon - namely that there is a correspondance of<BR>
jump number and coordinates with actual distance and direction in<BR>
normal space.<BR>
<BR>
Phil Kitching<BR>
<BR>
- -- <BR>
Phil Kitching<BR>
- - --<BR>
Postmark Design Bureau, Emerging Technology Division<BR>
"Microwaving half-baked ideas from across the galaxy."<BR>
http://www.btinternet.com/~salvo/traveller/deckplans/<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 18:30:15 -0600<BR>
From: Richard Wilson <rtwilson@rollanet.org><BR>
Subject: Re: Sci fi films<BR>
<BR>
At 02:32 AM 12/5/99 -0600, you wrote:<BR>
><BR>
>Don't forget, this is the same Navy that installed Win NT as the OS for<BR>
>just about everything on one of its AEGIS cruisers (I forget which one).<BR>
><BR>
The famous "Smart Ship Program" that was going to reduce crew and<BR>
maintaince costs.<BR>
It was the USS Yorktown. In September of 1997, while the ship was at sea,<BR>
someone entered a zero in the wrong field. The server ended up suffering a<BR>
buffer overflow and then crashed, shutting down the whole network. This<BR>
killed the ship's engines, leaving the ship dead in the water for two hours.<BR>
<BR>
>Just imagine...<BR>
><BR>
>The Iranians have declared the Strait of Hormuz closed to ships not<BR>
>flagged in Muslim countries.  To force the issue, USS AEGIS NT is<BR>
>assigned to escort two Panamanian-flag oil tankers to Manama, Bahrain. <BR>
>The ESM det aboard AEGIS NT reports multiple SILKWORM anti-ship missile<BR>
>seeker heads inbound, range 20 nautical miles and closing...<BR>
><BR>
>BLUE SCREEN OF DEATH!<BR>
><BR>
<BR>
Don't worry, they have fixed the problem. No, really. They're the<BR>
government, they wouldn't lie to us.<BR>
<BR>
<BR>
>ObTrav:  A good reason not to use High automation on warship designs....<BR>
><BR>
<BR>
Agreed.<BR>
<BR>
Richard Wilson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 18:48:48 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Morons with wrenches [was sci-fi films]<BR>
<BR>
On 12/05/99 at 09:05 AM,  Bruce Johnson <johnson@Pharmacy.Arizona.EDU> said:<BR>
<BR>
>After that our job was to make sure our areas were clear of people in<BR>
>the event of a fire alarm.<BR>
<BR>
>One morning, the fire alarm goes off...unexpectedly, I might add. I<BR>
>trundle through our three labs anmd the common area, and there is one<BR>
>of our PhD's, calmly making coffee. Why? So it would be ready when<BR>
>they came back in.<BR>
<BR>
Makes perfect sense...if there's no fire.<BR>
<BR>
>Our lab, btw, was next to the very large room containing, on the<BR>
>average, several hundred gallon bottles of solvents.<BR>
<BR>
><sigh><BR>
<BR>
>In another incident, here at the UA, roofers accidentally caught some<BR>
>wood framework in a ventilation duct on fire. (They couldn't see it,<BR>
>they were applying the heat to the outside, the wood was on the<BR>
>inside.)<BR>
<BR>
>I smelt smoke on the third floor, I went up to the fourth floor to<BR>
>investigate, and discovered in one lab, people, coughing, eyes<BR>
>watering, looking at the smoke pouring out of the vent in the<BR>
>ceiling, and wondering what they should do.<BR>
<BR>
>Later during that delightful incident, we were standing outside the<BR>
>building. There are fire trucks and firemen _everywhere_, the alarms<BR>
>and strobe lights in the building are still going, and a couple of<BR>
>other grad students walk past everyone, LOOK AT US, and walk up the<BR>
>stairs to the entrance and walk in!<BR>
<BR>
We have problems with our fire alarm going off where I work.  Either<BR>
the alarms are overly sensitive or some of our less studious<BR>
students enjoy getting out of class. Guess which it is? <g><BR>
<BR>
Anyway, I have to clear the computer labs upstairs when the alarms<BR>
go off.  "But I have to get this saved!"  "Just wait until the<BR>
printer stops." "If I smell smoke I'll leave." <g><BR>
<BR>
During the drills (and false alarms) students collect outside.<BR>
Those that weren't around when alarms went off, though, go strolling<BR>
through the building to get from next one over.  It *is* a shortcut,<BR>
of course.  Oh, and the alarm downstairs has started to go "buzz,<BR>
clunk, buzz, clunk."  You can't hear it inside the classrooms, so<BR>
students from upstairs go out on the alarms and those downstairs<BR>
stare at us though the windows...probably wondering what's going on.<BR>
<BR>
>I like that bit about Darwin in space inflicting collateral damage.<BR>
<BR>
>ObTrav> Hmm, I don't know, maybe pressure drills on starships. What<BR>
>kind of funny things could happen during _those_?? <weg><BR>
<BR>
Like Captain O'Brien and the recent drill he called?  We had a naked<BR>
PC running around the corridors and eventually getting stuffed into<BR>
a Vacc Suit.  Say, isn't there a "Protection from harm while naked"<BR>
advantage in GURPS.  Maybe I should charge Cory some points, huh,<BR>
what do you think?  <g><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 18:32:10 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Australia reclassified to type 3 Government<BR>
<BR>
On 12/05/99 at 09:20 PM,  David Healey <dhealey@giant.net.au> said:<BR>
<BR>
>On 4/12/99 Josh Spencer wrote :<BR>
<BR>
><<Snippage>><BR>
<BR>
>>You sure that's not the result of the failed referendum Down Under? :) :)<BR>
<BR>
>No, it's all the fault of the CIA.  Along with the Hilton Bombing,<BR>
>Harold Holt's dissappearance and the 1975 dismissal.<BR>
<BR>
Ah!  I assume you're using CIA as an abbreviation for Citizen's In<BR>
Australia.  That's surely the *only* thing you could mean.  <g><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 19:01:44 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Communications Engineering Technology<BR>
<BR>
On 12/05/99 at 03:44 PM,  Alex Ingram <ingram@airmail.net> said:<BR>
<BR>
>> Spacebased Communications (Satellite, Meson, Tachyeon)<BR>
>> Groundbased Fixed-Site Communications (POTS, IR, Cable, Microwave,<BR>
>> Lightwave, RadioTelescopes)<BR>
>> Planetbased Mobile or Field Communications (Cellular, VHF/UHF Radio /<BR>
>> CB / SSB / Shortwave)<BR>
>> Broadcast Communications (TV / AM-FM)<BR>
<BR>
> Ideals anyone?!?<BR>
<BR>
Nah, I'm more of a cynic. <g><BR>
<BR>
Actually, Alex I have a question.  Just how do you rate a character<BR>
with all your specific skills?  You must allow *many* more levels<BR>
per year than the published versions or have very liberal defaults.<BR>
Otherwise you'd end up with characters that can only work a VHF/UHF<BR>
Radio, repair a specific brand of gravitic module, and fire only<BR>
Luger 9mm pistols...and that could be very limiting. <g><BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 18:16:51 -0800<BR>
From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net><BR>
Subject: Re: technology advances<BR>
<BR>
>Yes, I know page 48 says K'Kree scientists were<BR>
>miraculously able to advance 2 tech levels in a mere 25 years<BR>
Humans went from TL6 (1950s) to TL8 (1990s) in 40 years, so it<BR>
isn't completely implausible (although a little brisk, I admit.)<BR>
<BR>
Bruce<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 18:25:05<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: SEC: UNCLASSIFIED Famous Sci Fi TV Geography (Was LEO)<BR>
<BR>
At 10:25 AM 12/6/1999 +1100, you wrote:<BR>
<BR>
>I know I haven't looked at 8+ Digests and I'm sure that someone else would<BR>
>have been mentioned this, but as an Aussie growing up with our then one and<BR>
>only Government TV channel, who can forget the visual splendor of that<BR>
>infamous generic sci-fi location, the BBC quarry. Man I must have seen that<BR>
>in twenty odd shows, Dr Who (every second episode it seemed) and Blake's<BR>
>Seven being the prime contenders.<BR>
<BR>
You can take tours of famous BBC quarries now, I'm told.  Might be fun.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 18:23:05<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Morons with wrenches [was sci-fi films]<BR>
<BR>
At 06:48 PM 12/5/1999 -0600, you wrote:<BR>
<BR>
>We have problems with our fire alarm going off where I work.  Either<BR>
>the alarms are overly sensitive or some of our less studious<BR>
>students enjoy getting out of class. Guess which it is? <g><BR>
><BR>
>Anyway, I have to clear the computer labs upstairs when the alarms<BR>
>go off.  "But I have to get this saved!"  "Just wait until the<BR>
>printer stops." "If I smell smoke I'll leave." <g><BR>
<BR>
Back when I was a security guard, I worked at one of the 10,000 small chip<BR>
fab plants here in Silly Valley.  One evening, I smelled a *strong* acrid<BR>
odor coming from the locked fab floor.  (Geniuses who owned the place<BR>
decided the security didn't need a key.. )<BR>
<BR>
Assuming the worst, I hit the alarm and start clearing the building.  By<BR>
this time there is a visible haze in the air.  I get to one office, where<BR>
this woman is sitting talking on the phone.  "Ma'am, we have to evacuate<BR>
the building."<BR>
<BR>
Icy stare.  "I'm on the phone with *Europe.*<BR>
<BR>
All this while alarms blare, fire engines are pulling up.. dogs and cats,<BR>
living in sin.<BR>
<BR>
I reach over her desk and hang up.  "It'll be there tomorrow.  This<BR>
building I'm not so sure about.  Are we going to walk, or be dragged out?"<BR>
<BR>
Needless to say they fired me soon after.  It wasn't a fire, just our AC<BR>
pulling in fumes from an idling train nearby.<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
We all enter the world in the same way: naked, screaming, soaked in blood.<BR>
But if you live your life right, that kind of thing doesn't have to stop<BR>
there.  <BR>
- -- Dana Gould <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 21:27:45 -0500<BR>
From: "Swordy (Colin Michael)" <swordworlder@clinic.net><BR>
Subject: Re: technology advances<BR>
<BR>
- ----- Original Message -----<BR>
From: Bruce Macintosh <bruce.macintosh@worldnet.att.net><BR>
> >Yes, I know page 48 says K'Kree scientists were<BR>
> >miraculously able to advance 2 tech levels in a mere 25 years<BR>
> Humans went from TL6 (1950s) to TL8 (1990s) in 40 years, so it<BR>
> isn't completely implausible (although a little brisk, I admit.)<BR>
<BR>
Perhaps K'Kree science was ahead of their culture.  Many societies have<BR>
trouble embracing advances in technology.  If new breakthroughs were sitting<BR>
on a shelf or restricted to lab testing because their populace was resistant<BR>
to change then a sudden, necessary change in attitude brought about by<BR>
Contact would suddenly change the paradigm.  Experimental technology could<BR>
be quickly implemented and a new focus on the subject could concentrate<BR>
efforts to make the next breakthrough.  Sounds like a one-time thing, not<BR>
sustainable by any stretch.<BR>
<BR>
<BR>
^^^^^^^^^^^^^^^^^^^^^^^^<BR>
The Traveller Domain<BR>
www.downport.com<BR>
Colin Michael, WebDev<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 6 Dec 1999 01:58:42 -0000<BR>
From: "Matthew Bond" <mgb@akira.swinternet.co.uk><BR>
Subject: Re: OT: Must buy game<BR>
<BR>
- -----Original Message-----<BR>
From: Chris Seamans <semo@pil.net><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: 05 December 1999 18:53<BR>
Subject: Re: OT: Must buy game<BR>
<BR>
<BR>
>From: Matthew Bond <mgb@akira.swinternet.co.uk><BR>
><BR>
><BR>
>> IIRC, when Coca-Cola was first advertised in Mainland China, the slogans<BR>
>> used translated back into English as "Let your teeth rejoice!", and "Bite<BR>
>> the wax tadpole!"<BR>
>><BR>
>> <g><BR>
><BR>
>It wasn't the slogans that they used, it was the characters that made up<BR>
the<BR>
>name itself. In the 20s when Coca Cola was entering the market in China,<BR>
>they had to sift through many possible character combinations to find the<BR>
>right one to register as a trademark. They were trying to find a relatively<BR>
>"neutral" combination, which was difficult, as the only character for "la"<BR>
>translated into wax. However, Coke was a big hit while they were looking<BR>
for<BR>
>the right combinations, and local store owners made their own signs to<BR>
>indicate that they had the soft drink. These translated into things like<BR>
>"bite the wax tadpole" and other nonsense phrases.<BR>
<BR>
<BR>
I stand corrected <g><BR>
<BR>
>It's important not to underestimate the intelligence of the Chinese here.<BR>
>They understood these signs to read, phonetically, Coca Cola.<BR>
<BR>
<BR>
Yes, this is a problem for many of us speaking alpabetical languages.  Many<BR>
cultures in the past (and, indeed, present) have used ideograms etc, and had<BR>
little problem distinguishing between a sensible, local, phrase, and an<BR>
imported loan word or personal name rendered phonetically. Just look at<BR>
heiroglyphics, no ancient egyptian really though Ramesses name meant Sun -<BR>
Water - Wheat Sheaf - Wheat Sheaf (or whatever...  it's late - I'm drunk -<BR>
and I don't have the books to hand.... <g>).<BR>
<BR>
Matt<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 21:58:06 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Morons with wrenches [was sci-fi films]<BR>
<BR>
Your company was awfully stupid for firing you.  Many forms of Acid vapors<BR>
(which we all know are used in Fab facilities) could have caused that.  I<BR>
would think it incredibly irresponsible for my security to see something<BR>
amiss and just shrug their shoulders and say "oh well".  I would much rather<BR>
err on the side of caution.  Sure, it was a false alarm, but then again, it<BR>
EASILY could not have been.  I wonder how long that woman would have talked<BR>
to 'Europe' with a missing face?<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
> Back when I was a security guard, I worked at one of the 10,000 small chip<BR>
> fab plants here in Silly Valley.  One evening, I smelled a *strong* acrid<BR>
> odor coming from the locked fab floor.  (Geniuses who owned the place<BR>
> decided the security didn't need a key.. )<BR>
><BR>
> Assuming the worst, I hit the alarm and start clearing the building.  By<BR>
> this time there is a visible haze in the air.  I get to one office, where<BR>
> this woman is sitting talking on the phone.  "Ma'am, we have to evacuate<BR>
> the building."<BR>
><BR>
> Icy stare.  "I'm on the phone with *Europe.*<BR>
><BR>
> All this while alarms blare, fire engines are pulling up.. dogs and cats,<BR>
> living in sin.<BR>
><BR>
> I reach over her desk and hang up.  "It'll be there tomorrow.  This<BR>
> building I'm not so sure about.  Are we going to walk, or be dragged out?"<BR>
><BR>
> Needless to say they fired me soon after.  It wasn't a fire, just our AC<BR>
> pulling in fumes from an idling train nearby.<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 06 Dec 1999 00:48:06 -0500<BR>
From: Thom Jones-Low <tjoneslo@together.net><BR>
Subject: Re: CGI Scripts<BR>
<BR>
> <BR>
> Date: Sat, 4 Dec 1999 14:08:47 -0900<BR>
> From: "William F. Hostman" <aramis@gci.net><BR>
> Subject: Re CGI scripts<BR>
> <BR>
> >I'm having thought along these lines as well. My ISP is what I am using for<BR>
> >server space now, and they are a real ho-dunk operation. I use a Mac, and<BR>
> >they say they can't support CGI scripting unless I'm using Win95 or NT. I<BR>
> >don't know if they know what they are talking about, but I'm no better<BR>
> >informed myself. I have some forms and stuff I have been working on for<BR>
> >RPGs, and would like to get them up on my site. So I guess I should move it.<BR>
> >Where to?<BR>
> <BR>
> Don't need to move, just point out to the little B*****ds that they DON'T<BR>
> know what they're talking about. The Scripts are stored and executed BY THE<BR>
> SERVER. The results get retuned as a web-page OR a data file. If you can<BR>
> put HTML up, you can write CGI scripts.<BR>
> <BR>
<BR>
	My opinion is if you are dealing with people this clueless, it's time<BR>
to move on. There is absolutely no reason why you should be trying to<BR>
host your website through an ISP who gives you bad information or won't<BR>
support the simplest operations. <BR>
<BR>
	I like my ISP ( http://www.together.net ), but since their in Vermont,<BR>
they may not be proper for you.<BR>
<BR>
- --<BR>
	Thomas Jones-Low<BR>
	tjoneslo@together.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 21:25:01 -0500<BR>
From: Thom Jones-Low <tjoneslo@together.net><BR>
Subject: Re: 3D Star Maps<BR>
<BR>
	For everyone who wanted to see a 3D star map on paper, or idea for<BR>
printing one might try to looking at Proximity Zero by Terry Kepner<BR>
(ISBN #0-926895-02-8). It has a catalog of 200 stars in a 40 light year<BR>
radius. It prints the stars as 13 slices of the sphere. <BR>
	By selectively limiting the thickness of the slice you may print the<BR>
stars relevant to the adventure without overloading the 2D nature of the<BR>
paper. <BR>
<BR>
- --<BR>
	Thomas Jones-Low<BR>
	tjoneslo@together.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 18:27:37 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Different Technologies<BR>
<BR>
In mail you write:<BR>
<BR>
> So the situation is one where TL 9 aliens invade a lower tech planet <BR>
> and begin slaughtering its inhabitants.  But the natives win. The <BR>
> natives reach TL 9 and turn the tables on the invaders. Now I agree <BR>
> the book does not spell it out for you, but which do you think is <BR>
> more plausible:<BR>
><BR>
> A: The natives ignore all the grav craft, fusion reactors, and laser <BR>
> weapons lying around the aliens have been using to subjugate them and <BR>
> begin a crash research program. Starting from nothing, the previously <BR>
> technologically conservative natives are able to invent all the <BR>
> invaders' technology, but not other technology at the same tech level <BR>
> which the invaders did not have.<BR>
><BR>
> B: The natives reverse-engineer the captured equipment.<BR>
<BR>
Doing so across a 2 TL gap is damn near miraculous!<BR>
<BR>
I expect that they captured a lot of the enemy and "persuaded" them to<BR>
help. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 18:37:36 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Morons with wrenches [was sci-fi films]<BR>
<BR>
>>ObTrav> Hmm, I don't know, maybe pressure drills on starships. What<BR>
>>kind of funny things could happen during _those_?? <weg><BR>
><BR>
> Like Captain O'Brien and the recent drill he called?  We had a naked<BR>
> PC running around the corridors and eventually getting stuffed into<BR>
> a Vacc Suit.  Say, isn't there a "Protection from harm while naked"<BR>
> advantage in GURPS.  Maybe I should charge Cory some points, huh,<BR>
> what do you think?  <g><BR>
<BR>
Consider that the more likely option is just stuffing him into a<BR>
"rescue ball" and leaving him there. Rescue balls have large<BR>
transparent areas so that rescuers can tell if there's anybody inside,<BR>
and if they need help. <BR>
<BR>
By Traveller TLs they'll likely be made of plastics that won't pass UV<BR>
and the like, letting you make them almost *totally* transparent.<BR>
<BR>
So until the end of the drill, you'll have "naked guy under glass" on<BR>
display. :-)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 18:45:10 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Re CGI scripts<BR>
<BR>
In mail you write:<BR>
<BR>
> Never underestimate the ignorance of NT Weenies. At this point, I'm kinda<BR>
> surprised that they even allowed him to connect with a Mac, since they<BR>
> don't work with the Internet and all that...<BR>
<BR>
Heck, my ISP (Uswest.com, I got them solely because they are the only<BR>
local ISP I can pay easily, long story) supports Macs as well as PCs.<BR>
But they only support Windows on the PC side. I wanted to set up OS/2.<BR>
And their phone support is worthless. You hit a menu like this:<BR>
<BR>
1. using Win95/98<BR>
2. using Win 3.1<BR>
3. Using Win NT<BR>
4. Using Mac<BR>
<BR>
and that's *it*. No "other".  <BR>
<BR>
I finally chose Win 3.1 (I think) and had to try to get across the idea<BR>
that I was setting up something *else*, and that *all* I needed was the<BR>
IP address of the DNS! *That* took awhile. Especially since I said<BR>
"Domain Name Server" which apparently the CS rep didn't know meant<BR>
"DNS". <sigh><BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 18:58:05 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: 3D to 2D mapping<BR>
<BR>
In mail you write:<BR>
<BR>
> A few notes on some replies:<BR>
><BR>
>>It would take an infinite 2d area to fill a 3d volume unless you have<BR>
>>places that aren't accessible in Jump space.<BR>
><BR>
> This is not true. You can make one-to-one mappings between 2D and 3D <BR>
> space without gaps or overlap. There was a big post about this a few <BR>
> months ago.<BR>
<BR>
Yes, but the methods for doing so result in a *discontinuous* mapping.<BR>
You are declaring a 1-1 correspondence between *points* in the 2 "maps"<BR>
according to a ruule. But that rule doesn't preserve *adjacency*. <BR>
<BR>
It's *possible*, yes. But the resulting map isd not *practical*.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 19:06:51 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: 3D to 2D mapping<BR>
<BR>
In mail you write:<BR>
<BR>
> Richard Hough wrote:<BR>
>> This is not true. You can make one-to-one mappings between 2D and 3D<BR>
>> space without gaps or overlap. There was a big post about this a few<BR>
>> months ago.<BR>
><BR>
> You are mistaken. If the 2D area is infinitely thin (definition of 2D),<BR>
> it would take an infinite area to fill a 3D space folded.<BR>
<BR>
He said "map", not "fill". The concepts are not the same in<BR>
mathematics. <BR>
<BR>
You can declare a "rule" such that any identifiable point in 3d space<BR>
maps to a *unique* point in 2d space. But doing so causes adjacent 3d<BR>
points to be non-adjacent on the 2d map. But there's still a one-to-one<BR>
correspondence between points in 3d space and points in 2d space. That<BR>
satifisies the conditions of "being a map" *mathematically*. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1446<BR>
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